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	<title>Commentaires pour </title>
	<atom:link href="http://www.maratis3d.org/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.maratis3d.org</link>
	<description></description>
	<lastBuildDate>Wed, 26 Sep 2012 16:22:03 +0000</lastBuildDate>
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		<title>Commentaires sur How to create a Game Interface par Peter K.H. Gragert</title>
		<link>http://www.maratis3d.org/?p=563#comment-259</link>
		<dc:creator>Peter K.H. Gragert</dc:creator>
		<pubDate>Wed, 26 Sep 2012 16:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=563#comment-259</guid>
		<description>Thanks Anael,
will try &#039;later&#039; ;-)
Peter</description>
		<content:encoded><![CDATA[<p>Thanks Anael,<br />
will try &#8216;later&#8217; ;-)<br />
Peter</p>
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	<item>
		<title>Commentaires sur How to create a Game Interface par anael</title>
		<link>http://www.maratis3d.org/?p=563#comment-258</link>
		<dc:creator>anael</dc:creator>
		<pubDate>Tue, 25 Sep 2012 10:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=563#comment-258</guid>
		<description>It&#039;s a game plugin, you have to compile the project and create a dll named &quot;Game.dll&quot;.
&quot;Game.dll&quot; need to be in the project root folder.

Then, launch Maratis, open the project, and the plugin should be on.
To see the result, launch the game using pacman icon (on top).

Maybe this tutorial can help : http://www.maratis3d.org/?p=500</description>
		<content:encoded><![CDATA[<p>It&#8217;s a game plugin, you have to compile the project and create a dll named &laquo;&nbsp;Game.dll&nbsp;&raquo;.<br />
&laquo;&nbsp;Game.dll&nbsp;&raquo; need to be in the project root folder.</p>
<p>Then, launch Maratis, open the project, and the plugin should be on.<br />
To see the result, launch the game using pacman icon (on top).</p>
<p>Maybe this tutorial can help : <a href="http://www.maratis3d.org/?p=500" rel="nofollow">http://www.maratis3d.org/?p=500</a></p>
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	</item>
	<item>
		<title>Commentaires sur How to create a Game Interface par Peter K.H. Gragert</title>
		<link>http://www.maratis3d.org/?p=563#comment-257</link>
		<dc:creator>Peter K.H. Gragert</dc:creator>
		<pubDate>Tue, 25 Sep 2012 08:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=563#comment-257</guid>
		<description>Fine, the project was opened and converted to a newer MS VC++ ;-)

But what to do now????

Des regards
       Peter</description>
		<content:encoded><![CDATA[<p>Fine, the project was opened and converted to a newer MS VC++ ;-)</p>
<p>But what to do now????</p>
<p>Des regards<br />
       Peter</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Getting started par anael</title>
		<link>http://www.maratis3d.org/?p=343#comment-256</link>
		<dc:creator>anael</dc:creator>
		<pubDate>Mon, 24 Sep 2012 19:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.com/?p=343#comment-256</guid>
		<description>clic on &quot;Add Mesh&quot;, the icon between the camera icon and the light icon on top.</description>
		<content:encoded><![CDATA[<p>clic on &laquo;&nbsp;Add Mesh&nbsp;&raquo;, the icon between the camera icon and the light icon on top.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Getting started par diffract</title>
		<link>http://www.maratis3d.org/?p=343#comment-255</link>
		<dc:creator>diffract</dc:creator>
		<pubDate>Mon, 24 Sep 2012 18:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.com/?p=343#comment-255</guid>
		<description>I was able to export a mesh, but i&#039;m not sure how to import it.
I tried File &gt; Open Level, selected the mesh but nothing showed up in the viewport</description>
		<content:encoded><![CDATA[<p>I was able to export a mesh, but i&#8217;m not sure how to import it.<br />
I tried File &gt; Open Level, selected the mesh but nothing showed up in the viewport</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Custom shaders example par Blender export &#124;</title>
		<link>http://www.maratis3d.org/?p=548#comment-252</link>
		<dc:creator>Blender export &#124;</dc:creator>
		<pubDate>Thu, 20 Sep 2012 16:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=548#comment-252</guid>
		<description>[...] An additional panel is visible in the Material properties :  You can choose between 3 modes for Maratis materials :  Fixed is used for old generation 3d using multi-texture only (mostly deprecated today). Standard is the simplest mode, it creates a classic material using diffuse, specular, normal-map and emit. CustomShader  is the mode to select if you want the material to use a specific shader, shader samples here. [...]</description>
		<content:encoded><![CDATA[<p>[...] An additional panel is visible in the Material properties :  You can choose between 3 modes for Maratis materials :  Fixed is used for old generation 3d using multi-texture only (mostly deprecated today). Standard is the simplest mode, it creates a classic material using diffuse, specular, normal-map and emit. CustomShader  is the mode to select if you want the material to use a specific shader, shader samples here. [...]</p>
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	</item>
	<item>
		<title>Commentaires sur Maratis 3.1 beta test par xaedro</title>
		<link>http://www.maratis3d.org/?p=665#comment-251</link>
		<dc:creator>xaedro</dc:creator>
		<pubDate>Thu, 16 Aug 2012 23:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=665#comment-251</guid>
		<description>sorry I meant Maratis</description>
		<content:encoded><![CDATA[<p>sorry I meant Maratis</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Maratis 3.1 beta test par xaedro</title>
		<link>http://www.maratis3d.org/?p=665#comment-250</link>
		<dc:creator>xaedro</dc:creator>
		<pubDate>Thu, 16 Aug 2012 23:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=665#comment-250</guid>
		<description>Good work, thank you!
I love Marathis phylosophy.</description>
		<content:encoded><![CDATA[<p>Good work, thank you!<br />
I love Marathis phylosophy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Getting started par Adriaan</title>
		<link>http://www.maratis3d.org/?p=343#comment-249</link>
		<dc:creator>Adriaan</dc:creator>
		<pubDate>Mon, 13 Aug 2012 12:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.com/?p=343#comment-249</guid>
		<description>I came across this project by chance - it looks nice but unknown, are there many users of maratis3d?</description>
		<content:encoded><![CDATA[<p>I came across this project by chance &#8211; it looks nice but unknown, are there many users of maratis3d?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Commentaires sur Linux test build ! par Isak Andersson</title>
		<link>http://www.maratis3d.org/?p=629#comment-248</link>
		<dc:creator>Isak Andersson</dc:creator>
		<pubDate>Wed, 01 Aug 2012 22:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.maratis3d.org/?p=629#comment-248</guid>
		<description>Spectacular! Now I can use Maratis!

I got it working after messing around a bit to get libraries to work under 64bit. Just had to install 32bit libs!

Anyone else wanting to do the same can try running MaratisEditor from command line and then see what library it&#039;s complaining about and then sudo apt-get install libthemissing:i386

Cheers!</description>
		<content:encoded><![CDATA[<p>Spectacular! Now I can use Maratis!</p>
<p>I got it working after messing around a bit to get libraries to work under 64bit. Just had to install 32bit libs!</p>
<p>Anyone else wanting to do the same can try running MaratisEditor from command line and then see what library it&#8217;s complaining about and then sudo apt-get install libthemissing:i386</p>
<p>Cheers!</p>
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