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	<title>Commentaires sur : Custom shaders example</title>
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	<link>http://www.maratis3d.org/?p=548</link>
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	<lastBuildDate>Wed, 26 Sep 2012 16:22:03 +0000</lastBuildDate>
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		<title>Par : Blender export &#124;</title>
		<link>http://www.maratis3d.org/?p=548#comment-252</link>
		<dc:creator>Blender export &#124;</dc:creator>
		<pubDate>Thu, 20 Sep 2012 16:22:25 +0000</pubDate>
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		<description>[...] An additional panel is visible in the Material properties :  You can choose between 3 modes for Maratis materials :  Fixed is used for old generation 3d using multi-texture only (mostly deprecated today). Standard is the simplest mode, it creates a classic material using diffuse, specular, normal-map and emit. CustomShader  is the mode to select if you want the material to use a specific shader, shader samples here. [...]</description>
		<content:encoded><![CDATA[<p>[...] An additional panel is visible in the Material properties :  You can choose between 3 modes for Maratis materials :  Fixed is used for old generation 3d using multi-texture only (mostly deprecated today). Standard is the simplest mode, it creates a classic material using diffuse, specular, normal-map and emit. CustomShader  is the mode to select if you want the material to use a specific shader, shader samples here. [...]</p>
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