Maratis Engine

MLevel Member List

This is the complete list of members for MLevel, including all inherited members.
addNewScene(void)MLevel
changeCurrentScene(unsigned int id)MLevel
clear(void)MLevel
clearQueueDatas(void)MLevel
clearScenes(void)MLevel
createFX(MShaderRef *vertexShaderRef, MShaderRef *pixelShaderRef, unsigned int *FXId)MLevel
deleteScene(unsigned int id)MLevel
getArmatureAnimManager(void)MLevel [inline]
getCurrentScene(void)MLevel
getCurrentSceneId(void)MLevel [inline]
getFontManager(void)MLevel [inline]
getFXManager(void)MLevel [inline]
getMaterialsAnimManager(void)MLevel [inline]
getMeshManager(void)MLevel [inline]
getSceneByIndex(unsigned int id)MLevel [inline]
getSceneByName(const char *name)MLevel
getSceneIndexByName(const char *name, unsigned int *index)MLevel
getScenesNumber(void)MLevel [inline]
getShaderManager(void)MLevel [inline]
getSoundManager(void)MLevel [inline]
getTextureManager(void)MLevel [inline]
getTexturesAnimManager(void)MLevel [inline]
loadArmatureAnim(const char *filename, const bool preload=true)MLevel
loadFont(const char *filename)MLevel
loadMaterialsAnim(const char *filename, const bool preload=true)MLevel
loadMesh(const char *filename, const bool preload=true)MLevel
loadShader(const char *filename, M_SHADER_TYPES type)MLevel
loadSound(const char *filename, const bool preload=true)MLevel
loadTexture(const char *filename, const bool mipmap=true, const bool preload=true)MLevel
loadTexturesAnim(const char *filename, const bool preload=true)MLevel
MLevel(void)MLevel
sendToClearQueue(MDataRef *ref)MLevel
sendToUpdateQueue(MDataRef *ref)MLevel
setCurrentSceneId(unsigned int id)MLevel
updateQueueDatas(void)MLevel
~MLevel(void)MLevel
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