Maratis Engine

MOBone Member List

This is the complete list of members for MOBone, including all inherited members.
addAxisAngleRotation(const MVector3 &axis, float angle)MObject3d
addBehavior(MBehavior *behavior)MObject3d [inline]
addChild(MObject3d *child)MObject3d [inline]
changeBehavior(unsigned int id, MBehavior *behavior)MObject3d
clearObject3d(void)MObject3d [protected]
computeChildsMatrices(void)MObject3d
computeLocalMatrix(void)MObject3d
deleteBehavior(unsigned int id)MObject3d
getBehavior(unsigned int id)MObject3d [inline]
getBehaviorsNumber(void)MObject3d [inline]
getChild(unsigned int id)MObject3d [inline]
getChildsNumber(void)MObject3d [inline]
getEulerRotation(void) const MObject3d [inline]
getInversePoseMatrix(void)MOBone [inline]
getInversePosition(const MVector3 &position) const MObject3d [inline]
getInverseRotatedVector(const MVector3 &vector) const MObject3d [inline]
getMatrix(void)MObject3d [inline]
getName(void)MObject3d [inline]
getParent(void)MObject3d [inline]
getPosition(void) const MObject3d [inline]
getRotatedVector(const MVector3 &vector) const MObject3d [inline]
getRotation(void) const MObject3d [inline]
getScale(void) const MObject3d [inline]
getSkinMatrix(void)MOBone [inline]
getTransformedPosition(void) const MObject3d [inline]
getTransformedRotation(void) const MObject3d [inline]
getTransformedScale(void) const MObject3d
getTransformedVector(const MVector3 &vector) const MObject3d [inline]
getType(void)MOBone [inline, virtual]
hasParent(void)MObject3d [inline]
invertBehavior(unsigned int idA, unsigned int idB)MObject3d
isActive(void)MObject3d [inline]
isVisible(void)MObject3d [inline]
linkTo(MObject3d *parent)MObject3d
m_behaviorsMObject3d [protected]
m_childsMObject3d [protected]
m_inversePoseMatrixMOBone
m_isActiveMObject3d [protected]
m_isVisibleMObject3d [protected]
m_matrixMObject3d [protected]
m_nameMObject3d [protected]
m_needToUpdateMObject3d [protected]
m_parentMObject3d [protected]
m_positionMObject3d [protected]
m_rotationMObject3d [protected]
m_scaleMObject3d [protected]
m_skinMatrixMOBone
MObject3d(void)MObject3d
MObject3d(const MObject3d &object)MObject3d
MOBone(void)MOBone
MOBone(const MOBone &bone)MOBone
needToUpdate(void)MObject3d [inline]
processChildsLinking(void)MOBone
setActive(bool active)MObject3d [inline]
setAxisAngleRotation(const MVector3 &axis, float angle)MObject3d
setEulerRotation(const MVector3 &euler)MObject3d
setName(const char *name)MObject3d
setParent(MObject3d *object)MObject3d [inline]
setPosition(const MVector3 &position)MObject3d
setRotation(const MQuaternion &rotation)MObject3d
setScale(const MVector3 &scale)MObject3d
setVisible(bool visible)MObject3d [inline]
unLink(void)MObject3d
unlinkChilds(void)MObject3d
update(void)MObject3d [virtual]
updateBehaviors(void)MObject3d
updateMatrix(void)MObject3d
updateVisibility(MOCamera *camera)MObject3d [inline, virtual]
~MObject3d(void)MObject3d [virtual]
~MOBone(void)MOBone [virtual]
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