Maratis Engine

MVector3 Member List

This is the complete list of members for MVector3, including all inherited members.
crossProduct(const MVector3 &vec) const MVector3 [inline]
dotProduct(const MVector3 &vec) const MVector3 [inline]
getLength() const MVector3 [inline]
getNormalized() const MVector3
getRotatedAxis(double angle, const MVector3 &axis) const MVector3
getRotatedX(double angle) const MVector3
getRotatedY(double angle) const MVector3
getRotatedZ(double angle) const MVector3
getSquaredLength() const MVector3 [inline]
lerp(const MVector3 &vec, float factor) const MVector3 [inline]
loadIdentity(void)MVector3 [inline]
MVector3(void)MVector3 [inline]
MVector3(float newX, float newY, float newZ)MVector3 [inline]
MVector3(const float value)MVector3 [inline]
MVector3(const float *values)MVector3 [inline]
MVector3(const MVector3 &vec)MVector3 [inline]
MVector3(const MVector2 &vec)MVector3 [inline]
normalize()MVector3
operator const float *() const MVector3 [inline]
operator float *() const MVector3 [inline]
operator!=(const MVector3 &vec) const MVector3 [inline]
operator*(const float value) const MVector3 [inline]
operator*(const MVector3 &vec) const MVector3 [inline]
operator*(float factor, const MVector3 &vec)MVector3 [friend]
operator*=(const float value)MVector3 [inline]
operator+(const MVector3 &vec) const MVector3 [inline]
operator+(const float &value) const MVector3 [inline]
operator+(void) const MVector3 [inline]
operator+=(const MVector3 &vec)MVector3 [inline]
operator-(const MVector3 &vec) const MVector3 [inline]
operator-(const float &value) const MVector3 [inline]
operator-(void) const MVector3 [inline]
operator-=(const MVector3 &vec)MVector3 [inline]
operator/(const MVector3 &vec) const MVector3 [inline]
operator/(const float value) const MVector3 [inline]
operator/=(const float value)MVector3 [inline]
operator=(const float value)MVector3 [inline]
operator==(const MVector3 &vec) const MVector3 [inline]
rotateAxis(double angle, const MVector3 &axis)MVector3
rotateX(double angle)MVector3
rotateY(double angle)MVector3
rotateZ(double angle)MVector3
set(const float newX, const float newY, const float newZ)MVector3 [inline]
xMVector3
yMVector3
zMVector3
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