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	<lastBuildDate>Sat, 07 Nov 2015 07:55:03 +0000</lastBuildDate>
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		<title>Maratis 3.21</title>
		<description><![CDATA[I&#8217;m happy to announce a new version of Maratis with a lot of cool features ! Maratis 3.2 http://www.maratis3d.org/?page_id=57 - Improved Lua API - Assimp integration, Maratis is now able to read multiple 3d formats (Collada, .obj, .md3, full list) : &#8230; <a href="http://www.maratis3d.org/?p=735">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=735</link>
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	<item>
		<title>Small update, beta 3.1d</title>
		<description><![CDATA[Hi, just to announce a new build from the current svn code : - correct lua dofile bug when publishing - cursor hiding was not working properly on windows - fixed renderer improvement - SDK updates Anaël.]]></description>
		<link>http://www.maratis3d.org/?p=718</link>
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		<title>Maratis 3.1b beta</title>
		<description><![CDATA[You can find new builds of Maratis (3.1b version) : http://code.google.com/p/maratis/downloads/list This version corrects some bugs : - slow binaries in mac and linux (the compilation is now optimised) - cpu usage reduction slowing down the games - wrong version &#8230; <a href="http://www.maratis3d.org/?p=678">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=678</link>
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		<title>Maratis 3.1 beta test</title>
		<description><![CDATA[It&#8217;s time to test a new version of Maratis, fresh from svn : You can find builds for windows, mac and linux here : http://code.google.com/p/maratis/downloads/list And the new features are ! Editor : - File packing system and publishing (File &#8230; <a href="http://www.maratis3d.org/?p=665">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=665</link>
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	<item>
		<title>Linux test build !</title>
		<description><![CDATA[A Linux test build is now available in the download section (x86-32) ! Binaries should work on most recent Linux distributions, you will just need OpenAL to be installed. Download Cheers ! Anaël.]]></description>
		<link>http://www.maratis3d.org/?p=629</link>
			</item>
	<item>
		<title>iOS publishing news</title>
		<description><![CDATA[Publishing for iPhone and IPad is coming to an alpha stage, OpenGLES1 and OpenGLES2 with dynamic lightning and shadows are now supported. Thanks to the contribution of Skumancer the project is featuring all the good iOS inputs, multi-touch, accelerometer, gyroscope&#8230; &#8230; <a href="http://www.maratis3d.org/?p=604">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=604</link>
			</item>
	<item>
		<title>How to create a Game Interface</title>
		<description><![CDATA[In this example we are going to see how to create a game interface using C++ and Maratis SDK. We will use the SimpleGamePlugin Demo as a base project, and simply customize the Game class (MyGame.h and MyGame.cpp). The main &#8230; <a href="http://www.maratis3d.org/?p=563">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=563</link>
			</item>
	<item>
		<title>New Blender 2.57 Release and Maratis exporter update</title>
		<description><![CDATA[Blender 2.57 Release is out, with a lot of improvements and stability : As a lot of change has been done to the python SDK, the Maratis exporter script has been updated to work with this new Release : Download &#8230; <a href="http://www.maratis3d.org/?p=555">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=555</link>
			</item>
	<item>
		<title>Custom shaders example</title>
		<description><![CDATA[Hi, I just released a new example, showing how to use more complex custom shaders : - simple envmap shader (reflexion) - simple ink shader - standard shader with diffuse/specular/normal/emit and shadow map - standard shader with additional envmap DOWNLOAD &#8230; <a href="http://www.maratis3d.org/?p=548">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=548</link>
			</item>
	<item>
		<title>How to create a game plugin</title>
		<description><![CDATA[In this example we are going to see how to create a game plugin using c++ and Maratis SDK. Creating game plugin and custom behavior can be seen as complicated in the beginning and require some programming experience, but once &#8230; <a href="http://www.maratis3d.org/?p=500">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://www.maratis3d.org/?p=500</link>
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