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		<title>Linux test build !</title>
		<link>http://www.maratis3d.org/?p=629</link>
		<comments>http://www.maratis3d.org/?p=629#comments</comments>
		<pubDate>Wed, 19 Oct 2011 18:18:44 +0000</pubDate>
		<dc:creator>anael</dc:creator>
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		<description><![CDATA[A Linux test build is now available in the download section (x86-32) ! Binaries should work on most recent Linux distributions, you will just need OpenAL to be installed. Download Cheers ! Anaël.]]></description>
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		<title>iOS publishing news</title>
		<link>http://www.maratis3d.org/?p=604</link>
		<comments>http://www.maratis3d.org/?p=604#comments</comments>
		<pubDate>Fri, 10 Jun 2011 17:47:50 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Publishing for iPhone and IPad is coming to an alpha stage, OpenGLES1 and OpenGLES2 with dynamic lightning and shadows are now supported. Thanks to the contribution of Skumancer the project is featuring all the good iOS inputs, multi-touch, accelerometer, gyroscope&#8230; &#8230; <a href="http://www.maratis3d.org/?p=604">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>How to create a Game Interface</title>
		<link>http://www.maratis3d.org/?p=563</link>
		<comments>http://www.maratis3d.org/?p=563#comments</comments>
		<pubDate>Sun, 17 Apr 2011 16:19:56 +0000</pubDate>
		<dc:creator>anael</dc:creator>
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		<description><![CDATA[In this example we are going to see how to create a game interface using C++ and Maratis SDK. We will use the SimpleGamePlugin Demo as a base project, and simply customize the Game class (MyGame.h and MyGame.cpp). The main &#8230; <a href="http://www.maratis3d.org/?p=563">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>New Blender 2.57 Release and Maratis exporter update</title>
		<link>http://www.maratis3d.org/?p=555</link>
		<comments>http://www.maratis3d.org/?p=555#comments</comments>
		<pubDate>Sat, 16 Apr 2011 06:25:11 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Blender 2.57 Release is out, with a lot of improvements and stability : As a lot of change has been done to the python SDK, the Maratis exporter script has been updated to work with this new Release : Download &#8230; <a href="http://www.maratis3d.org/?p=555">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Custom shaders example</title>
		<link>http://www.maratis3d.org/?p=548</link>
		<comments>http://www.maratis3d.org/?p=548#comments</comments>
		<pubDate>Mon, 14 Mar 2011 10:14:22 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[Hi, I just released a new example, showing how to use more complex custom shaders : - simple envmap shader (reflexion) - simple ink shader - standard shader with diffuse/specular/normal/emit and shadow map - standard shader with additional envmap DOWNLOAD &#8230; <a href="http://www.maratis3d.org/?p=548">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>How to create a game plugin</title>
		<link>http://www.maratis3d.org/?p=500</link>
		<comments>http://www.maratis3d.org/?p=500#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:56:08 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[In this example we are going to see how to create a game plugin using c++ and Maratis SDK. Creating game plugin and custom behavior can be seen as complicated in the beginning and require some programming experience, but once &#8230; <a href="http://www.maratis3d.org/?p=500">Continuer la lecture <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Maratis/Blender video tour</title>
		<link>http://www.maratis3d.org/?p=477</link>
		<comments>http://www.maratis3d.org/?p=477#comments</comments>
		<pubDate>Sat, 26 Feb 2011 15:17:11 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[Hi, here is a simple video tour showing how Maratis and Blender are working together to create a basic game using &#171;&#160;Yo Frankie&#160;&#187; assets. Yo Frankie (c) copyright Blender Foundation &#124; apricot.blender.org.]]></description>
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		<title>First donation !</title>
		<link>http://www.maratis3d.org/?p=470</link>
		<comments>http://www.maratis3d.org/?p=470#comments</comments>
		<pubDate>Mon, 21 Feb 2011 23:08:11 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Thanks a lot to Achim Luebbeke for the first donation made ! It is very generous and helpful ! Thank you so much. Anaël.]]></description>
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		<title>Performance improvement and new example</title>
		<link>http://www.maratis3d.org/?p=459</link>
		<comments>http://www.maratis3d.org/?p=459#comments</comments>
		<pubDate>Sun, 20 Feb 2011 20:51:25 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[A new release of Maratis is ready ! Maratis 3.02 &#8211; Download - Bug fixes and performance improvement. - New example using Blender Yo-Frankie models and dynamic shadows  : Tutorials are coming soon.]]></description>
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		<title>Mac OSX beta and scons build system</title>
		<link>http://www.maratis3d.org/?p=419</link>
		<comments>http://www.maratis3d.org/?p=419#comments</comments>
		<pubDate>Sun, 13 Feb 2011 14:51:23 +0000</pubDate>
		<dc:creator>anael</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Hi ! Current Maratis package is now ready for Mac OSX : Download I would like to thank Davide Bacchet (dbacchet) for his huge work on creating a scons build system and reworking the folder structure. Anaël.]]></description>
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