Getting started

Install

- Download Maratis
- Unzip it in the folder you want.

What is inside :
Bin/ Maratis and MaratisPlayer applications
SDK/ Maratis SDK (c++) with includes and libs

Once Maratis is installed, you can associate Maratis project file (.mproj) with Maratis.exe

Editor

Here’s a general description of Maratis :

How to navigate in the VIEW :

Object selection : Left clic (hold CTRL for multiple selection)
Turn around : Middle mouse button + mouse move
Zoom : Mouse wheel
Pan : CTRL + Middle mouse button + mouse move

You can start by opening an example project:
File > Load project > Examples/Demos/Demos.mproj

This is what the Edit pannel looks like when the camera is selected :

On top are 3 tabs : Transform / Properties / Behaviors

- Transform tab only edit object position, rotation and scale.

- Properties tab edit object properties (depend on object type).

- Behaviors tab allow you to manage object behaviors, in this example, the camera include a « LookAt » behavior and a « Follow » behavior.

Project

A project is always loading a « start » Level, in the previous example it is « Jules.level ».
You can load the other levels of the project by doing File > Load level

How to create a new project :

File > New project
The best way is to create or to select an empty directory, wich will become your project directory. When this is done, Maratis is automatically creating the project file (.mproj) and the main data directories :

This is where you should copy your production files (you can create sub folders).
Textures in maps/
Meshs in meshs/
etc

What to look next : Export models from Blender

Voila !
I let you have a look on the different examples,
for questions please use the forum
enjoy.

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5 réponses à Getting started

  1. yves Bodson dit :

    I am interested by your project as I am a unity user / developper and a Blender user / developper…
    I just had a look at your project, one thing is not clear, how do I import meshes into the environment? I must have missed that info from your doc…

    • Adriaan dit :

      I came across this project by chance – it looks nice but unknown, are there many users of maratis3d?

  2. anael dit :

    Hi, I added a line at the end,

    you can find a next tutorial to export meshs from Blender here :
    http://www.maratis3d.org/?p=277

  3. diffract dit :

    I was able to export a mesh, but i’m not sure how to import it.
    I tried File > Open Level, selected the mesh but nothing showed up in the viewport